Grabbing a quest, heading out to grind for the right resources and returning gets quite tedious after a couple dozen times, even with the very welcome fast-travel feature cutting out a lot of the travel. The quest structure also begins to get monotonous after these first few hours. The first five hours was an absolute cakewalk, which meant that beyond the inherent satisfaction of slicing through things and watching big numbers pop up, and the overall pleasantness of it all, there wasn’t a meaty dimension of challenge for me to hook onto. But the fact that you’ll simply carve through enemies reveals the the main issue I had with Rising: it’s perhaps a bit too breezy. Quickly swapping between them to carve through weaker enemies and tag-team bosses is a lot of fun, and Isha brings explosive ranged magic into the mix, too. CJ is a quick hitter who has the ability to perform air combos and dash through enemies, while Garoo has a huge sword (which he stores in a magical pouch), and the ability to parry, but can’t walk too well – bounding around is the best way to get about with him. The real-time combat is also very fast-paced and satisfying. It doesn’t get bogged down in egregious amounts of lore to set up the story, and the characters are well written and quickly endearing (the odd-couple dynamic between CJ and Garoo is great). Between this game and revisiting Chrono Cross recently, I’m starting to think this was a very 90s RPG writer trend.Īs far as game design goes, there’s a lot of time-saving, quality of life features in this title that I very much appreciate, namely a fast travel system that lets you warp to basically any discrete section of the main town, or to already-visited sections of dungeons almost instantly – quests can be completed in a flash because of it, and it’s a very welcome feature. Images: Rabbit & Bear Studios Initial ImpressionsĮiyuden Chronicles Rising does a lot of things right. You’ll also learn how to swap between them during a fight, and perform powerful and flashy linked attacks while on the field. You’ll gain two companions in this process: Garoo the grizzled, hard-hitting Kangaroo, and the magic-wielder Isha. Completing quests will subsequently result in new shops being built, new parts of town opening up, and shops being expanded, which will ultimately increase your traversal and combat abilities. The first five hours will introduce you to the game’s loop of accepting a variety of quests from townsfolk, heading out into one of two dungeon-like locations, and fighting your way through the creatures and monsters that inhabit them while collecting resources to bring back to fulfil those quests. Luckily, CJ is always willing to help people out. Her journey brings her to a mining town full of adventurers, which has unfortunately fallen into disrepair. She’s great in a fight, and looking to find some seriously big treasure. The most significant point of difference is that Eiyuden Chronicle Rising is a 2D, real-time action RPG, whereas Hundred Heroes will have a traditional turn-based combat system and epic narrative.įrameborder="0" allow="accelerometer autoplay clipboard-write encrypted-media gyroscope picture-in-picture" allowfullscreen> Eiyuden Chronicle Rising – The First Five HoursĮiyuden Chronicle Rising introduces you to CJ, an androgynous teenage girl with a ton of energy and enthusiasm. It’s set in the same universe as the upcoming Hundred Heroes, but it’s a more focused game (the developer suggests around 25-30 hours in total) that revolves around building up a town and gathering the resources to do so. The very last stretch goal was a completely separate companion game, which became Eiyuden Chronicle Rising. It was fully funded in a couple of hours, and smashed through all of its stretch goals to raise a total of ¥481,621,841 (about AU $5.3 million). In 2020, some of the key developers behind the series launched a Kickstarter campaign for a spiritual successor: Eiyuden Chronicle: Hundred Heroes. Japanese RPG series Suikoden was a cult favourite on the original PlayStation and had an avid fan base, despite being a hard game to obtain in Western regions, and ultimately living in the shadow of heavyweights like Final Fantasy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |